I had the opportunity to work and lead the creation of the Pathfinder Town Takeover. I owned taking it from Level Design Blockout all the way through Final Art. Throughout, I'd do world building, terrain work, building work, material work (typically updating or making variants of existing textures), upholding clean gameplay feel, 1st pass lighting, polish/optimization. I specifically handled the stadium exterior, stadium outskirts, and the areas surrounding the boxing ring as well as blocking out other areas that other artists would take on. A lot of the assets and materials used here are pulled from our team's library.
For this Town Takeover, I had support from Eugene Kim (Interior VIP Lounge) and Hans Myaard (Boxing Ring/Jumbotron/Banners), who I was tasking and creating proxies for.
Lighting by Austin Arnett
Level Design by Davis Standley
Env Art Direction by Robert Taube and Lewis Walden
Environment Art Team