Apex Legends S11 | Storm Catcher South
This served as our test area for our dense canopy areas and how we can push lighting and help readability.

This served as our test area for our dense canopy areas and how we can push lighting and help readability.

Pushing the overgrowth on cars and structures was fun to do!

Pushing the overgrowth on cars and structures was fun to do!

It was fun riffing on Hans Myaard Yellow Colonist style to come up with this Water Tower in Lagoon.

It was fun riffing on Hans Myaard Yellow Colonist style to come up with this Water Tower in Lagoon.

It was fun riffing on Paul Tran's Colonist Tarp style to create this platform

It was fun riffing on Paul Tran's Colonist Tarp style to create this platform

Made it a priority to blend the organic and man-made with a lot of decal work.

Made it a priority to blend the organic and man-made with a lot of decal work.

Tried to push overgrowth at every opportunity in hard-surface areas.

Tried to push overgrowth at every opportunity in hard-surface areas.

Creating this ramp came from my blockout phase of this area. This ended up being a language we used throughout the map to help signal these 'ski lift' buildings.

Creating this ramp came from my blockout phase of this area. This ended up being a language we used throughout the map to help signal these 'ski lift' buildings.

This was one of the first overgrown jungle IMC platforms I tackled, that helped set the style for the rest of them.

This was one of the first overgrown jungle IMC platforms I tackled, that helped set the style for the rest of them.

It was fun merging our Jungle Style with Jake Virginia's Beach Style!

It was fun merging our Jungle Style with Jake Virginia's Beach Style!

Readability from the sky is something we constantly check against.

Readability from the sky is something we constantly check against.

A glimpse of it in motion

A glimpse of it in motion

Apex Legends S11 | Storm Catcher South

I had the opportunity to be the Zone Owner for The Southern Part of Storm Catcher. This was the very first zone I tackled on the map and was the perfect testbed to figure any remaining concerns about the jungle style and serve as an example for the other neighboring jungle zones. Through developing this section, I was able to come up with lighting solutions under our heavy canopy areas to use light sticks to help inject some artificial light along with our natural bounce, push overgrowth through things like overgrown vehicles, rocks and structures, push the blend from natural to hard-surface through decal work, etc. This was an incredibly challenging, yet satisfying area to work given its size and complexity, it's one of our largest zones in the map.

Along with the organic terrain, there were several hard-surface area to tackle where I was able to set the overgrown concrete style we would use within the jungle (that leveraged Brooke Olson and Richard Rude's IMC Concrete texture set). Was able to set the transition style to Jacob Virginia's Beach Style as well.

Level Design by Rodney Reece
Env Art Direction by Robert Taube and Jose Zavala
Lighting by Austin Arnett

Beach style by Jake Virginia:
https://www.artstation.com/jakevirginia

Lighting by Austin Arnett:
https://www.artstation.com/austin_arnett

IMC Concrete buildings by Brooke Olson:
https://www.artstation.com/brookeolson

Green Tarp buildings by Paul Tran:
https://www.artstation.com/paultran

Further breakdowns/behind the scenes insights can be found on these posts:
https://www.artstation.com/artwork/PeoOg3a
https://www.artstation.com/artwork/xYJOZW
https://www.artstation.com/artwork/6b8ddw
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Environment Art Team

Robert Taube
Jose Zavala
Lewis Walden
Mike Altamirano
Kristen Altamirano
Tri Do
Jake Virginia
Austin Arnett
Tragan Monaghan
Paul Tran
Brooke Olson
Hans Myaard
Eugene Kim
Leah Augustine
Jobye Karmaker
Richard Rude
Marcos Shih
Jude Lee

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