Apex Legends S11 | Assets & Materials
The Jungle Style assets and textures I modelled and textured (clovers, orange plants and roots are re-textured or re-skinned existing assets).

The Jungle Style assets and textures I modelled and textured (clovers, orange plants and roots are re-textured or re-skinned existing assets).

The Jungle Style assets and textures I modelled and textured (clovers, orange plants and roots are re-textured or re-skinned existing assets).

The Jungle Style assets and textures I modelled and textured (clovers, orange plants and roots are re-textured or re-skinned existing assets).

The additional alien assets I created to layer onto the Jungle Style for the Checkpoint POI

The additional alien assets I created to layer onto the Jungle Style for the Checkpoint POI

The additional alien assets I created to layer onto the Jungle Style for the Checkpoint POI

The additional alien assets I created to layer onto the Jungle Style for the Checkpoint POI

A selection of hard-surface modular assets from the zones I owned

A selection of hard-surface modular assets from the zones I owned

A selection of hard-surface modular assets from the zones I owned

A selection of hard-surface modular assets from the zones I owned

Bamboo Leaves created from a heavily modified Megascans base

Bamboo Leaves created from a heavily modified Megascans base

Bamboo Barks created from heavily modified textures.com SBSAR

Bamboo Barks created from heavily modified textures.com SBSAR

Kapok Leaves created from personal scans of my own Money Tree that has similar leaves!

Kapok Leaves created from personal scans of my own Money Tree that has similar leaves!

Kapok bark created from heavily modified textures.com textures and sculpting

Kapok bark created from heavily modified textures.com textures and sculpting

The leaves in motion.

The leaves in motion.

Apex Legends S11 | Assets & Materials

I had the opportunity to lead the creation of one of the main styles of the Storm Point - the Jungle Style (as well as it's more alien variant). Along with my right hand man, Eugene Kim, I tackled a lot of the main foliage assets that make up the style and Eugene tackled the terrain textures and some of the foliage. Included some shots of modular kits of hard-surface meshes I needed to make as well as part of zone. It's great fun to be able to own stuff from early style creation all the way through implementing into its respective zones and handling any related assets, organic or otherwise!

~85% of the foliage was made brand new for the map, while ~15% was re-mastered and re-purposed existing foliage (things like the roots kit, the ground clovers, orange tropical plant, etc.).

Level Design by Rodney Reece
Env Art Direction by Robert Taube and Jose Zavala

https://www.artstation.com/deadecko
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Environment Art Team

Robert Taube
Jose Zavala
Lewis Walden
Mike Altamirano
Kristen Altamirano
Tri Do
Jake Virginia
Austin Arnett
Tragan Monaghan
Paul Tran
Brooke Olson
Hans Myaard
Eugene Kim
Leah Augustine
Jobye Karmaker
Richard Rude
Marcos Shih
Jude Lee

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