I had the opportunity to work and develop the style for the Solar Array drop location in Olympus. I owned taking it from Level Design Blockout all the way through Final Art. Throughout, I'd do world building, terrain work, building base work, material work (typically updating or making variants of existing textures), upholding clean gameplay feel, 1st pass lighting, polish/optimization. I was the first to jump on this style of terrain, so I established its look and feel that was carried over into other areas where these battery buildings are used. A lot of the assets and materials used here are pulled from our team's library.
Final Lighting by Austin Arnett
Level Design by Dave Osei
Env Art Direction by Robert Taube and Lewis Walden
Environment Art Team