After some back to back ownership of large zones in Tropics, it was nice to play a support and polish role on Habitat 4, our newest Arena map. Tri Do headed up the map, and Leah Augustine and I were supporting him in a relatively quick production of a couple of weeks. I worked on setting up the periphery ocean (its foam painting, waves painting/direction, detail color, etc.), laid out/composed/set dressed the Leviathan bones in the mid-range vista (all existing assets with material tweaks) and re-textured old props and vegetation with higher res textures and shader updates for foliage movement.
Level Design: Lyubo Kubadinov & Keith Jensen
Env Art Direction: Robert Taube and Jose Zavala
Map Lead: Tri Do
Support Artist: Leah Augustine
Lighting by Austin Arnett & Nu-Lee Han:
A lot of the assets and materials used here are pulled from our team's library.
Environment Art Team:ㅤ