Jobye-Kyle Karmaker
Jobye-Kyle Karmaker
Principal Environment Artist @ Wildlight Entertainment
Seattle, WA, United States

About

Jobye-Kyle Karmaker is a Lead/Principal Environment Artist with over 14 years experience working in the games industry. He initially got his start working on multiplayer Source Engine mods (WWI: Source, Ham & Jam). From there, he went professional and worked at Ubisoft Toronto, then Monolith Productions, where he worked on an array of franchises in different genres, from linear/open world singleplayer games to multiplayer games: Rainbow Six, Splinter Cell, Far Cry and Middle-Earth – Shadow of War. Most recently, Jobye spent nearly 5 years at Respawn Entertainment, where he shipped 2019's Star Wars - JEDI: Fallen Order and worked on the critically-acclaimed Apex Legends. He is now a Principal Environment Artist @ Wildlight Entertainment.

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Skills

3D ModelingEnvironment ModelingWorld BuildingPBR TexturingOptimizationFoliage

Software proficiency

3ds Max
3ds Max
Maya
Maya
Photoshop
Photoshop
NDO
NDO
SpeedTree
SpeedTree
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Unreal Engine
Unreal Engine
World Machine
World Machine

Productions

    • Video Game
      Apex Legends
    • Year
      2020
    • Role
      Principal Environment Artist
    • Company
      Respawn Entertainment
    • Video Game
      Star Wars - JEDI: Fallen Order
    • Year
      2019
    • Role
      Senior Environment Artist/Map Lead
    • Company
      Respawn Entertainment
    • Video Game
      Middle-Earth - Shadow of War
    • Year
      2017
    • Role
      Senior World Artist
    • Company
      Monolith Productions
    • Video Game
      Far Cry Primal
    • Year
      2016
    • Role
      Senior/Technical Level Artist and Biomes Team Lead
    • Company
      Ubisoft Toronto
    • Video Game
      Far Cry 4
    • Year
      2014
    • Role
      Level Artist
    • Company
      Ubisoft Toronto
    • Video Game
      Tom Clancy's Splinter Cell: Blacklist
    • Year
      2013
    • Role
      Modeler
    • Company
      Ubisoft Toronto
    • Video Game
      Rainbow Six Patriots (cancelled)
    • Year
      2011
    • Role
      Modeler
    • Company
      Ubisoft Toronto

Experience

  • Principal Environment Artist at Wildlight Entertainment
    Seattle, WA, US
    September 2023 - Present

  • Lead 3D Artist at System Era Softworks
    Seattle, WA
    September 2022 - September 2023

  • Lead Environment Artist at Respawn Entertainment
    Los Angeles, CA, United States of America
    June 2017 - July 2022

    February 2022 - July 2022: Star Wars FPS - Lead Environment Artist

    June 2021 - February 2022: Apex Legends - Principal Environment Artist

    October 2019 - May 2021: Apex Legends - Senior Environment Artist

    June 2017 - September 2019: Star Wars - JEDI: Fallen Order - Senior Environment Artist/Map Lead

  • Senior World Artist at Monolith Productions
    Seattle, WA
    February 2016 - May 2017

    Middle-Earth: Shadow of War

  • Senior/Technical Level Artist & Biomes Team Lead at Ubisoft Toronto
    Toronto, Canada
    November 2014 - January 2016

    Far Cry Primal

  • Level Artist at Ubisoft Toronto
    Toronto, Canada
    June 2013 - October 2014

    Far Cry 4

  • Modeler at Ubisoft Toronto
    Toronto, Ontario, Canada
    April 2011 - June 2013

    Splinter Cell: Blacklist

    Rainbow Six Patriots (Cancelled)

  • Modeler at Simthetiq Inc.
    Montreal, Quebec, Canada
    May 2010 - January 2011

    Created models and textures for props, weapons and vehicles according to gathered real-world reference for various military clients

    In-house - from May to August

    Freelancer - from August to January

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