I had the opportunity to work and own the Docks zone of Olympus, one of the map's largest zones. I owned taking it from Level Design Blockout all the way through Final Art. Throughout, I'd do world building, terrain work, building base work, material work (typically updating or making variants of existing textures), upholding clean gameplay feel, 1st pass lighting, polish/optimization. I solely owned the terrain surrounding the giant ship in that area. A lot of the assets and materials used here are pulled from our team's library.
Final Lighting by Austin Arnett
Level Design by Dave Osei
Env Art Direction by Robert Taube & Lewis Walden
Concept Art by Liam Macdonald