I had the opportunity to work on the landmark portal system that spans half the map. I owned taking it from Level Design Blockout all the way through Final Art. Throughout, I'd do world building, terrain work, building base work, material work (typically updating or making variants of existing textures), upholding clean gameplay feel, 1st pass lighting, polish/optimization. I specifically owned the portal's various modular pieces (tubes/rings/entrances/clamp/etc.) that make up the massive system, the arting of the platforms you exit on as well as the destroyed exit of the portal. Had some great concepts from Liam Macdonald to work with to realize these portals! A lot of the assets and materials used here are pulled from our team's library.
Final Lighting by Austin Arnett
Level Design by Dave Osei and Jason McCord
Env Art Direction by Robert Taube and Lewis Walden
Concept Art by Liam Macdonald
https://www.artstation.com/austin_arnett
https://www.artstation.com/liammacdonald
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Environment Art Team
Robert Taube
Jose Zavala
Lewis Walden
Mike Altamirano
Kristen Altamirano
Tri Do
Jake Virginia
Austin Arnett
Tragan Monaghan
Paul Tran
Brooke Olson
Hans Myaard
Eugene Kim
Leah Augustine
Jobye Karmaker
Richard Rude
Marcos Shih