Star Wars - JEDI: Fallen Order | Zeffo Planet Assets
Zeffo Statue Spire that I did final sculpting details on and textured. Had a solid 3D Concept Model from Jean-Francois Rey to work off of.

Zeffo Statue Spire that I did final sculpting details on and textured. Had a solid 3D Concept Model from Jean-Francois Rey to work off of.

In-Game example

In-Game example

Imperial Pulverizer Clamp Structure modular pieces. All using face-weighted normals. Had good 3D Concept base from Jean-Francois Rey.

Imperial Pulverizer Clamp Structure modular pieces. All using face-weighted normals. Had good 3D Concept base from Jean-Francois Rey.

In-Game example

In-Game example

Portion of Imperial platforms modular set, all using face-weighted normals workflow

Portion of Imperial platforms modular set, all using face-weighted normals workflow

Imperial Floor Grates, Panels and Railings modular set

Imperial Floor Grates, Panels and Railings modular set

In-Game example

In-Game example

Various Imperial Props that I modelled and textured (except Exhaust Vent asset which is a re-textured DICE asset)

Various Imperial Props that I modelled and textured (except Exhaust Vent asset which is a re-textured DICE asset)

In-Game example

In-Game example

Portion of Imperial Walls/Windows modular set, all using face-weighted normals workflow

Portion of Imperial Walls/Windows modular set, all using face-weighted normals workflow

In-Game example

In-Game example

On Zeffo, I owned two areas, the Weathered Zeffo Statue (exterior and interior) and the exterior areas of the Crashed Venator. I handled a lot of the modeling and texturing for all the assets pictured, unless otherwise specified. These are mostly using a face-weighted normals workflow as well as layered material in-engine.

Credits:
Jean-Francois Rey (3D Concept for Statue/Imperial Clamp/Statue Interior)
Chris Sutton (Art Direction & Initial art blockout of interior of statue)
Bruno Werneck (Wall panel concepts)
Robert Wilinski (Base Materials used in layered material system)