On Zeffo, I owned two areas, the Weathered Zeffo Statue (exterior and interior) and the exterior areas of the Crashed Venator. I handled a lot of the modeling and texturing for all the assets pictured, unless otherwise specified. These are mostly using a face-weighted normals workflow as well as layered material in-engine.
Jean-Francois Rey (3D Concept for Statue/Imperial Clamp/Statue Interior)
Chris Sutton (Art Direction & Initial art blockout of interior of statue)
Bruno Werneck (Wall panel concepts)
Robert Wilinski (Base Materials used in layered material system)