On Bracca's Intro Worksite, I was the Map Lead and handled a lot of the World Building, blockouts/proxies, performance/memory optimization and upholding gameplay intentions, and I also handled a few key assets. The rocks here I've sculpted and textured and populated them throughout the mid-range vista near the Venator you navigate on. The Venator Wing was a key asset you navigate around on and was crucial for some setpiece moments. Used a base model from DICE's Battlefront 2 and did a lot of modeling (leveraged face-weighted normals) and texturing/material work (using layer masks in UE4). The Venator Beams were modeled with face-weighted normals given their size (no macro normal) & textured using our layered material setup in UE4.
Alberto Rodriguez (Master Material setup for Venator Hull materials)
Robert Wilinski (Substance Designer base materials used for Rock texturing in Substance Painter)
Wesley Griffith (Small Greeble Kit)
Dave Miragliotta (Cut Metal texture on beam)