I had the opportunity to be the zone owner of some of the biggest and densest zones on Storm Point. Thought I'd give a little 'behind the scenes' of how some of our stuff is made, referenced, tackled and scheduled. Included some wireframe shots of our hand-made terrain (no heightmap terrain!) and a breakdown of how I split up my zones to schedule out.
Level Design by Rodney Reece
Env Art Direction by Robert Taube and Jose Zavala
Building up initial PureRef board for the Jungle Style was a collaboration with Eugene Kim:
Environment Art Team