Reveal Trailer from The Game Awards 2025 that featured a lot of the shipping maps I worked on.
Launch Trailer from January 2026 that featured a lot of the shipping maps I worked on.
On our game's reveal back in December 2025, I was pleasantly surprised to see the bulk of our marketing shots showing off parts of the shipping maps that I majorly owned across Rivermark, Dustline and Kingdom. Here's a selection of them that highlighted the environment art work that myself and the team did. I go into specifics in the captions of each shots of what I did, but generally I owned the open-world landscape outside of the main POIs: landscape creation (sculpting, materials (new and re-used), painting), foliage creation (grass/bushes/trees + tree destruction), props, vista, 1st pass lighting, etc.
Our environments were a colossal team effort by a relatively small team by AAA standards (we shipped with 7 Environment Artists with no environment outsourcing!). There was a lot new we had to built, but we also had to be efficient and smartly re-use the asset bank that we built up across maps.
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Art Director / Lighting:
Robert Taube
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Lead Environment Artist:
https://www.artstation.com/jzartist
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Environment Artists:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Environment Concept Artists:
https://www.artstation.com/gabe-11 (Lead)
https://www.artstation.com/nicholasschumaker
https://www.artstation.com/gabberwocky
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Level Designers:
Rodney Reece (Lead)
Dave Osei
Alex Graner
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FX Artist:
https://www.artstation.com/mreberg (Director)
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd