Here's a selection of terrain materials I worked on primarily for our Dustline and Vesper City maps. For the other maps, I was able to make good re-use of existing materials of our library with tweaks. I never got to do many terrain materials in previous projects, so it was fun to dive into it here, as we were even moreso generalists on this team with how small our environment art team was. Generally, to help speed up the texturing process, I'd start from a Megascans texture base and heavily modify it to fit the game's texturing style (simplified realism) and fit references we're looking at. With that workflow, would generally be able to get a full material out in 1-2 days. Even more iteration would go on top of that once I got it all blending on the terrain and seeing how it's all sitting together.
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Our environments were a colossal team effort by a relatively small team by AAA standards (we shipped with 7 Environment Artists with no environment outsourcing!). There was a lot new we had to built, but we also had to be efficient and smartly re-use the asset bank that we built up across maps.
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Art Director / Lighting:
https://www.artstation.com/rtaube
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Lead Environment Artist:
https://www.artstation.com/jzartist
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Environment Artists:
https://www.artstation.com/jobyek
https://www.artstation.com/paultran
https://www.artstation.com/jakevirginia
https://www.artstation.com/artkristen
https://www.artstation.com/shong1123
https://www.artstation.com/dbentley3d
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Environment Concept Artists:
https://www.artstation.com/gabe-11
https://www.artstation.com/nicholasschumaker
https://www.artstation.com/gabberwocky
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Game Designer for Trees:
Mohammad Alavi
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FX Artist:
https://www.artstation.com/mreberg
https://www.artstation.com/ryanbartonvfx
Christopher Shepherd