Apex Legends S7 | Olympus Portal System
The portal entrances.

The portal entrances.

Arted up all the platforms it rests on.

Arted up all the platforms it rests on.

The tubes are massive! Modularity was key.

The tubes are massive! Modularity was key.

Came up with the design for this clamp piece.

Came up with the design for this clamp piece.

The destroyed portal end, inspired by blown up cannon ends or gun ends.

The destroyed portal end, inspired by blown up cannon ends or gun ends.

The portal spans over half the map!

The portal spans over half the map!

What it looks like taking the portals in motion. I detailed the interior bits.

Apex Legends S7 | Olympus Portal System

I had the opportunity to work on the landmark portal system that spans half the map. I owned taking it from Level Design Blockout all the way through Final Art. Throughout, I'd do world building, terrain work, building base work, material work (typically updating or making variants of existing textures), upholding clean gameplay feel, 1st pass lighting, polish/optimization. I specifically owned the portal's various modular pieces (tubes/rings/entrances/clamp/etc.) that make up the massive system, the arting of the platforms you exit on as well as the destroyed exit of the portal. Had some great concepts from Liam Macdonald to work with to realize these portals! A lot of the assets and materials used here are pulled from our team's library.

Final Lighting by Austin Arnett
Level Design by Dave Osei and Jason McCord
Env Art Direction by Robert Taube and Lewis Walden
Concept Art by Liam Macdonald

https://www.artstation.com/austin_arnett
https://www.artstation.com/liammacdonald
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Environment Art Team

Robert Taube
Jose Zavala
Lewis Walden
Mike Altamirano
Kristen Altamirano
Tri Do
Jake Virginia
Austin Arnett
Tragan Monaghan
Paul Tran
Brooke Olson
Hans Myaard
Eugene Kim
Leah Augustine
Jobye Karmaker
Richard Rude
Marcos Shih

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