Here's a few vignettes of assets I created for the 5 Open World levels of Shadow of War. Sometimes there's two vignettes per level as some had pretty unique areas that needed specific vegetation (e.g. Nurnen which had the unique and dense Carnan Forest and the normal vegetation outside of there). Leveraged SpeedTree heavily to create all these assets and variants -- was indispensable!
Props to Chris Perrella as well for his Material Blending shader in Marmoset for some of the barks in here as well!
See other Shadow of Work vegetation work below:
Level Shots: https://www.artstation.com/artwork/PArGZ
Miscellaneous Shots: https://www.artstation.com/artwork/9eRGnQ