Middle-Earth: Shadow of War - Vegetation | Asset Shots

Jobye kyle karmaker sow carnanforest02

Nurnen - Carnan Forest assets

Jobye kyle karmaker sow carnanforest01

Nurnen - Carnan Forest assets

Jobye kyle karmaker sow island02

Nurnen - General Vegetation & Deforestation assets

Jobye kyle karmaker sow island01

Nurnen - General Vegetation & Deforestation assets

Jobye kyle karmaker sow volcano02

Gorgoroth assets

Jobye kyle karmaker sow volcano01

Gorgoroth assets

Jobye kyle karmaker sow mtnpass01

Cirith Ungol assets (mostly low-lying vegetation that needed to work outside and inside the caves)

Jobye kyle karmaker sow snowmtn02

Seregost assets (not all assets in level pictured as some were started by Matt Rapelje/Sky Kensok, only showing mine)

Jobye kyle karmaker sow snowmtn01

Seregost assets (not all assets in level pictured as some were started by Matt Rapelje/Sky Kensok, only showing mine)

Jobye kyle karmaker sow minasithilcity02

Minas Ithil - City assets

Jobye kyle karmaker sow minasithilcity01

Minas Ithil - City assets

Jobye kyle karmaker sow minasithilwild02

Minas Ithil - Wilderness assets

Jobye kyle karmaker sow minasithilwild01

Minas Ithil - Wilderness assets

Here's a few vignettes of assets I created for the 5 Open World levels of Shadow of War. Sometimes there's two vignettes per level as some had pretty unique areas that needed specific vegetation (e.g. Nurnen which had the unique and dense Carnan Forest and the normal vegetation outside of there). Leveraged SpeedTree heavily to create all these assets and variants -- was indispensable!

Props to Chris Perrella as well for his Material Blending shader in Marmoset for some of the barks in here as well!

See other Shadow of Work vegetation work below:

Materials: https://www.artstation.com/artwork/aROEwk

Level Shots: https://www.artstation.com/artwork/PArGZ

Miscellaneous Shots: https://www.artstation.com/artwork/9eRGnQ

Album
Date
April 7, 2019