Had the chance to participate in System Era's bi-annual game jam that happens in both Winter and Summer! This Winter one was my first one and was a ton of fun. It's a chance for anyone in the studio to get together and produce a game in 4 days. It's a good time to get out of your comfort zone, learn new skills, try different disciplines and push our creativity as a studio!
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Along with my teammates on 'Team Scope Creep', we produced Kaiju Curry Smash:
You are a Kaiju living in the Pacific Ocean and you hear from your friends about the BEST CURRY SHOP EVER in Yokohama Bay. Unfortunately you suffer from a mutation which changes your attributes with inconvenient outcomes. Your goal is to get from the bay to the curry shop while evading capture from the Anti-Kaiju Defense Force.
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Documented most of the experience here: https://twitter.com/jobyek/status/1612573136041676801?s=20
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Our team was:
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Jobye Karmaker (Character Art/Breakables Creation & Scripting/Game Camera Tilt-Shift Setup/Anim Sound Notifies/Env Lighting/Character Rig Lighting)
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Veronica Peshterianu (Team Lead - Menu UIs/Sounds/Trailer)
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Ant Coleman (Design/Programming/Scripting)
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Matt Olch (Modeling/Texturing/Animation/Rigging/VFX)
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Colin Pyle (Programming/Scripting)
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To get a head start with our limited time, we used these two art asset packs that we modified as needed:
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Japanese Anime City Low Poly: https://www.unrealengine.com/marketplace/en-US/product/japanese-anime-city-lowpoly
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Cartoon Water Shader: https://www.unrealengine.com/marketplace/en-US/product/cartoon-water-shader-lite