Star Wars - JEDI: Fallen Order | Bracca Planet Asset Renders
Sculpted & textured these mid-range vista rocks (never get up close)

Sculpted & textured these mid-range vista rocks (never get up close)

Sculpted & textured these mid-range vista rocks (never get up close)

Sculpted & textured these mid-range vista rocks (never get up close)

Sculpted & textured these mid-range vista rocks (never get up close)

Sculpted & textured these mid-range vista rocks (never get up close)

Sculpted & textured these mid-range vista rocks (never get up close)

Sculpted & textured these mid-range vista rocks (never get up close)

Rock Formation example with the rock assets above

Rock Formation example with the rock assets above

Example of how the rocks are populated in the mid-range vista in-game

Example of how the rocks are populated in the mid-range vista in-game

Modeling work on Venator Wing that is used and navigated on throughout the level. This was supplemented by smaller modular panels added in-engine (but shown here merged). Initial base model from DICE.

Modeling work on Venator Wing that is used and navigated on throughout the level. This was supplemented by smaller modular panels added in-engine (but shown here merged). Initial base model from DICE.

Modeling work on Venator Wing that is used and navigated on throughout the level. This was supplemented by smaller modular panels and such for added detail in-engine. Initial base model from DICE.

Modeling work on Venator Wing that is used and navigated on throughout the level. This was supplemented by smaller modular panels and such for added detail in-engine. Initial base model from DICE.

Example of one of the ways the Venator Wing is used in-game

Example of one of the ways the Venator Wing is used in-game

Model & Texture work (approximation of layered mask look) on very large Main Venator Support beams

Model & Texture work (approximation of layered mask look) on very large Main Venator Support beams

Example of the ways the Venator Beams are used in-game

Example of the ways the Venator Beams are used in-game

Star Wars - JEDI: Fallen Order | Bracca Planet Asset Renders

On Bracca's Intro Worksite, I was the Map Lead and handled a lot of the World Building, blockouts/proxies, performance/memory optimization and upholding gameplay intentions, and I also handled a few key assets. The rocks here I've sculpted and textured and populated them throughout the mid-range vista near the Venator you navigate on. The Venator Wing was a key asset you navigate around on and was crucial for some setpiece moments. Used a base model from DICE's Battlefront 2 and did a lot of modeling (leveraged face-weighted normals) and texturing/material work (using layer masks in UE4). The Venator Beams were modeled with face-weighted normals given their size (no macro normal) & textured using our layered material setup in UE4.

Credits:
Alberto Rodriguez (Master Material setup for Venator Hull materials)
Robert Wilinski (Substance Designer base materials used for Rock texturing in Substance Painter)
Wesley Griffith (Small Greeble Kit)
Dave Miragliotta (Cut Metal texture on beam)

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